So here are the first seven rooms of the Lost Catacombs of Som-Eguy. I’m going with a “sparse key,” with only a couple of sentences per room. In part, it’s my tribute to the legendary Castle Greyhawk dungeon, but I also think keeping things small will help me keep this project going all year.

1 – Entry Hall: Grand staircase leads up to the surface. No wandering monsters encountered here.

2 – Statue gallery converted to a hive for 25 giant killer bees. Honey in hive acts as potion of healing.

3 – Six orcs with mining tools, preparing to dig into the west wall. No treasure. Amenable to bribes

4 – Stone bench on the east wall, decorated with carving of lounging skeletons. Anyone sitting on the bench will be stuck until freed by a combined strength of two other people.

5 – Six plain sarcophagi in two rows down the center of the room. Each one contains a skeleton. The second sarcophagus searched also contains a scroll with the web spell.

6 – High-ceilinged chamber, choked with webs. Home to two crab spiders. Among the detritus is a split sack with 39 copper pieces.

7 – Fungus garden, with carpet of moss and enormous toadstools. Tended by eleven pixies. Some of the mushrooms are edible and nutritious, if the pixies will share.

Recommended Posts

Map of Dungeon Level 12-D

Dungeon23, Week 52 – The Lich is Annoyed

12-24. Repair room. Workbenches with tools and raw materials for small, intricate parts. One will-o-the-wisp will lead players into room 23 or room 21. 12-25. Magical snow falls. Carefully arranged treasure: Armor +2, Ring of protection +2 (5ft radius), Scroll of two cleric spells, Two potions of clairaudience, Boots of […]