5-21. Wooden statue of bear-headed god. Moving the statue causes a javelin trap to fire from the crevice behind it. Crevice contains chest of 5,200sp, a scroll with cure serious wounds x3, and a ring of reverse gravity.
5-22. One caecilla. Several shattered fragments of huge eggs. Bones and refuse contain a potion of heroism.
5-23. Cairn of stones. Buried inside is a skeleton in chainmail, with a sword +1.
5-24. Three cave bears. An iron trunk contains 5,700cp.
5-25. Caecilla den. Three caecillas. Numerous broken and unbroken eggs in the water to the north. Piled around the eggs are 1,000cp, 1,000sp, 3,000gp, ruby (100gp), emerald (50gp), enameled gold necklace (1,100gp).
5-26. Three trolls. Clay jar with 5,300sp.
5-27. Four wraiths. Statue of rat-headed man, with secret door behind it. 2,900ep buried under statue.
5-1. Six leather masks in the shape of bears’ faces hang on the north wall. Each mask grants the wearer infravision.
5-2. Cistern of drinkable water–eight feet deep–on the west wall. Blankets, bedrolls, small fire pit, and chewed bones scattered around.
5-3. Gnawed bones, some from very large creatures. Shed black fur in places and claw marks on the walls.
5-4. Two cave bears. Among bones and scattered remains is a tarnished silver crown, worth 5,300sp, or double that to the right noble family.
5-5. Raised stone platform to the north. Multiple upturned barrels, stumps, logs, large rocks, gathered around as seats and benches.
5-6. Two trolls. Discarded bones and remains, including husks of bugmen and giant grasshoppers. Hollowed-out bear’s thigh bone contains cursed scroll–all magic items become extremely loud and monster-attracting.
5-7. One caecilla. 3,000sp, 1,500gp loose in the slime. Another 3,000sp, 1,500gp in the belly of the beast.
5-8. Fifteen bugbear cultists. Copper statue of large worm (6200cp).
5-9. Two cave bears. Ripped sack containing 5,700sp. Among the bones is a steel flask, still full of potent spirits, engraved with the name “Bongo”.
5-10. Three trolls. Platinum statue of a bear (500pp).
5-11. One pilferer. Crevice in west wall of cavern, filled with 2,500ep.
5-12. Troll banquet hall. Huge table made from dried husks of caecilla worms.
5-13. Caecilla tunnel. Activity in this area has an increasing chance of attracting 1-3 caecillas. Each will have treasure equal to 6d6 x 100gp in stomach. Small tunnel in southwest corner leads eventually to the surface.
5-14. Ancient tombs of sorcerers. Four wights, each in a tomb. If any tomb is disturbed, all will attack. Silver jewelry worth 5,700sp. Eastern tomb contains moonstone pendant. Anyone wearing it gets better at their primary ability. Trap door in ceiling to level 4.
5-15. Troll chieftain’s room. Four trolls, plus chieftain (who fights with a bonus). Chest with 2,400ep and a sword +1 (+2 vs. lycanthropes).
5-16. One cave bear. Jeweled belt worth 1,400gp lying on the ground discarded.
5-17. Crystal skeleton, the size of a hill giant, embedded into the southwest wall.
5-18. Eighteen gnolls, with a sack of 400pp. There are bushes in the southeast corner of the chamber with bright blue berries. Eating them produces frenzied strength for one hour, but lassitude afterward.
5-19. One ochre jelly, crawling out of the underground river to the east. Decaying trunk in river, containing 5,800sp. The river, flowing north to south, leads from the surface to the underground sea.
5-20. Temple to worm-headed god. Eight evil curates. Jeweled silver drinking flasks worth 5,600sp. Non-evil creatures suffer a penalty here.
4-16. Filled with dense, regenerating brambles. If they can be dealt with in some way, there is an electrum statue of a dryad (1650ep) in the northern corner and a chest with 800gp in the southern corner.
4-17. Cyclops cavern. Series of terraces leading down into large cavern. Large forest of cave plants visible to the south. Two cyclopes and six giant goats. Cyclopes wear gold torcs worth 550gp each.
4-18. Spy camp. Old fire pit, gnawed bones, shredded bedding sack, indications that someone has been camping here. This is a spy outpost for the gnolls.
4-19. Pasture. One cyclops and twelve giant goats. Five enormous wineskins of highly potent wine.
4-20. Burial mounds. A few coins scattered in the dirt. Careless excavation will cause the mounds to collapse, burying the excavators. One mound contains of bag of devouring. Another contains a bow +1.
4-21. Cyclops outpost. Four cyclopes. Six giant goats. Plenty of strong wine and feta cheese. 11,000 gp,
4-22. Nineteen gnoll guards. One gnoll captain, with chain mail +1 and a wand of enemydetection.
4-9. Gnoll baths. 10 gnolls. Bubbling, sulfurous hot spring in south of cave. At the far end, half-submerged, is an electrum statue of a dryad (1850ep). Trap door in ceiling.
4-10. Underground forest – East. Large tree with sword jammed deep into the trunk. Removing the sword (which is covered with runes, but otherwise normal) will cause the tree limbs to flail wildly and attack until the sword is replaced.
4-11. Underground forest – Center. Assembly area. Rock-lined fire pit, surrounded by log benches.
4-12. Underground forest – West. Flowering trees and roses. Three dryads and six rose zombies. Cache of 1800ep in a rotting bag under a heap of compost.
4-13. Underground forest – South. Gnoll skulls on sticks, twined with creeping roses. They surround a stone-bordered pool. Drinking grants the speak with plants ability, once per day.
4-14. Fifteen gnoll guards (five with bows). Toll barrel with 4200 cp.
4-15. Weasel den. Two giant weasels. Two potions of gaseous form among the litter of bones and debris near the secret door.