Dungeon23

Dungeon23, Week 21 – The Worm Den

Map of Level 5-D

5-21. Wooden statue of bear-headed god. Moving the statue causes a javelin trap to fire from the crevice behind it. Crevice contains chest of 5,200sp, a scroll with cure serious wounds x3, and a ring of reverse gravity.

5-22. One caecilla. Several shattered fragments of huge eggs. Bones and refuse contain a potion of heroism.

5-23. Cairn of stones. Buried inside is a skeleton in chainmail, with a sword +1.

5-24. Three cave bears. An iron trunk contains 5,700cp.

5-25. Caecilla den. Three caecillas. Numerous broken and unbroken eggs in the water to the north. Piled around the eggs are 1,000cp, 1,000sp, 3,000gp, ruby (100gp), emerald (50gp), enameled gold necklace (1,100gp).

Map of Level 5-C

5-26. Three trolls. Clay jar with 5,300sp.

5-27. Four wraiths. Statue of rat-headed man, with secret door behind it. 2,900ep buried under statue.

Dungeon23, Weeks 18, 19, 20 – The Worm Tunnels

5-1. Six leather masks in the shape of bears’ faces hang on the north wall. Each mask grants the wearer infravision.

Map of Level 5-A

5-2. Cistern of drinkable water–eight feet deep–on the west wall. Blankets, bedrolls, small fire pit, and chewed bones scattered around.

5-3. Gnawed bones, some from very large creatures. Shed black fur in places and claw marks on the walls.

5-4. Two cave bears. Among bones and scattered remains is a tarnished silver crown, worth 5,300sp, or double that to the right noble family.

5-5. Raised stone platform to the north. Multiple upturned barrels, stumps, logs, large rocks, gathered around as seats and benches.

5-6. Two trolls. Discarded bones and remains, including husks of bugmen and giant grasshoppers. Hollowed-out bear’s thigh bone contains cursed scroll–all magic items become extremely loud and monster-attracting.

5-7. One caecilla. 3,000sp, 1,500gp loose in the slime. Another 3,000sp, 1,500gp in the belly of the beast.

5-8. Fifteen bugbear cultists. Copper statue of large worm (6200cp).

5-9. Two cave bears. Ripped sack containing 5,700sp. Among the bones is a steel flask, still full of potent spirits, engraved with the name “Bongo”.

5-10. Three trolls. Platinum statue of a bear (500pp).

Map of Level 5-B

5-11. One pilferer. Crevice in west wall of cavern, filled with 2,500ep.

5-12. Troll banquet hall. Huge table made from dried husks of caecilla worms.

5-13. Caecilla tunnel. Activity in this area has an increasing chance of attracting 1-3 caecillas. Each will have treasure equal to 6d6 x 100gp in stomach. Small tunnel in southwest corner leads eventually to the surface.

5-14. Ancient tombs of sorcerers. Four wights, each in a tomb. If any tomb is disturbed, all will attack. Silver jewelry worth 5,700sp. Eastern tomb contains moonstone pendant. Anyone wearing it gets better at their primary ability. Trap door in ceiling to level 4.

5-15. Troll chieftain’s room. Four trolls, plus chieftain (who fights with a bonus). Chest with 2,400ep and a sword +1 (+2 vs. lycanthropes).

5-16. One cave bear. Jeweled belt worth 1,400gp lying on the ground discarded.

5-17. Crystal skeleton, the size of a hill giant, embedded into the southwest wall.

5-18. Eighteen gnolls, with a sack of 400pp. There are bushes in the southeast corner of the chamber with bright blue berries. Eating them produces frenzied strength for one hour, but lassitude afterward.

Map of Level 5-D

5-19. One ochre jelly, crawling out of the underground river to the east. Decaying trunk in river, containing 5,800sp. The river, flowing north to south, leads from the surface to the underground sea.

5-20. Temple to worm-headed god. Eight evil curates. Jeweled silver drinking flasks worth 5,600sp. Non-evil creatures suffer a penalty here.

Dungeon23, Week 17 – The Gnoll Caves

4-23. Armory. Five gnolls. Piles of looted weapons and armor, in a wide variety of conditions. Finely worked helmet, inlaid with precious metals, worth 600gp.

4-24. Floor covered with sticky mud. Movement will be slowed to a crawl. Crude shelves along the southeast wall hold many bottles full of pungent oils.

4-25. Obsidian pyramid in southwest corner, surrounded by offerings of meat and food. Trying to move the pyramid results in a rock-slide.

4-26. Slippery slime coats the floor. Difficult to traverse. 50% chance of a gray ooze being present.

4-27. Gnoll camp. Thirteen gnolls plus a gnoll leader (tougher, with better armor). 2000cp, 5000gp, stored in a barrel.

4-28. Store room. Boxes and barrels of trade goods the gnolls have stolen and plan to sell. Six gnolls with a displacer beast. Sack with 1700ep under bolts of cloth in a box.

4-29. Statue of four-eyed gnoll. Each eye is a ruby worth 2500gp. Removing an eye will trigger a curse, causing the defiler to become deaf and mute until the ruby is returned.

4-30. Four gnolls, four trained carrion crawlers. 350pp in bribe money in a stone jar next to the trap door in the floor.

A complete map of Level 4:

Map of Level 4

Dungeon23, Week 16 – The Cyclops Fort

Map of Level 4-C

4-16. Filled with dense, regenerating brambles. If they can be dealt with in some way, there is an electrum statue of a dryad (1650ep) in the northern corner and a chest with 800gp in the southern corner.

4-17. Cyclops cavern. Series of terraces leading down into large cavern. Large forest of cave plants visible to the south. Two cyclopes and six giant goats. Cyclopes wear gold torcs worth 550gp each.

4-18. Spy camp. Old fire pit, gnawed bones, shredded bedding sack, indications that someone has been camping here. This is a spy outpost for the gnolls.

4-19. Pasture. One cyclops and twelve giant goats. Five enormous wineskins of highly potent wine.

Map of Level 4-D

4-20. Burial mounds. A few coins scattered in the dirt. Careless excavation will cause the mounds to collapse, burying the excavators. One mound contains of bag of devouring. Another contains a bow +1.

4-21. Cyclops outpost. Four cyclopes. Six giant goats. Plenty of strong wine and feta cheese. 11,000 gp,

4-22. Nineteen gnoll guards. One gnoll captain, with chain mail +1 and a wand of enemy detection.

Dungeon23, Week 15 – The Underground Forest

Map of Level 4-B

4-9. Gnoll baths. 10 gnolls. Bubbling, sulfurous hot spring in south of cave. At the far end, half-submerged, is an electrum statue of a dryad (1850ep). Trap door in ceiling.

4-10. Underground forest – East. Large tree with sword jammed deep into the trunk. Removing the sword (which is covered with runes, but otherwise normal) will cause the tree limbs to flail wildly and attack until the sword is replaced.

4-11. Underground forest – Center. Assembly area. Rock-lined fire pit, surrounded by log benches.

4-12. Underground forest – West. Flowering trees and roses. Three dryads and six rose zombies. Cache of 1800ep in a rotting bag under a heap of compost.

Map of Level 4-C

4-13. Underground forest – South. Gnoll skulls on sticks, twined with creeping roses. They surround a stone-bordered pool. Drinking grants the speak with plants ability, once per day.

4-14. Fifteen gnoll guards (five with bows). Toll barrel with 4200 cp.

4-15. Weasel den. Two giant weasels. Two potions of gaseous form among the litter of bones and debris near the secret door.

Dungeon23, Week 14 – The Dryad Caverns

Map of Level 4-A

4-2. Densely-packed pine grove. Two dryads. Beneath one of the tree roots is a bag with 1000sp, 5000, 1 small ruby (10gp).

4-3. Dryad throne room. Stone columns and many trees. Multiple dryads, as well as the dryad queen.

4-4. Two cyclopes. [If too tough, treat all cyclopes as ogres.] Sacks of gold dust (5600gp).

4-5. Cave with extensive carvings and paintings on the walls, depicting an unknown bug-headed civilization. Two bishops, one has a mace +1, and the other has a shield +1.

Map of Level 4-B

4-6. Filled with a lush jungle of subterranean plants. Prolonged searching will turn up a small amount of gold dust (30gp) in the farthest corner.

4-7. Thorny rose bushes, growing through skeletal remains. Will rise up and attack as 15 rose zombies. Thorn-wrapped chest full of 1000gp.

4-8. Underground forest – North. Four rose zombies stand guard over a stone monument. A compartment in the monument holds a lead casket with a scroll of protection from undead.

Dungeon23 – Weeks 12 & 13

Level 3-C

3-19. Empty room. “Jeweled Man Seen Here” written on the wall with chalk.

3-20. Five bugbears. 1050ep, slick with grease, in three clay jars.

3-21. Several conjuring circles marked on the floor with chalk. All have been scuffed and disturbed and look abandoned. Trap door in ceiling leading to level 2.

3-22. Room is filled with comfortable sitting-room furniture, which will become animated and attack whenever anyone tries to cross the room. The command word to deactivate the furniture is now lost.

3-23. Bronze statue of duck-faced wizard in attacking posture. Scorch marks on floor in front of it. Standing within 5′ of statue will trigger burning hands spell.

3-24. Two bugbears and six giant rats. Shelves line the walls, occasional broken crockery and remnants of food. Sealed stone chest full of 2600cp.

Level 3-D

3-25. Bowl in center of room containing three small metal toads. One toad grants +2 on all saves, one grants protection from fire, and the third grants +1 on all Charisma checks.

3-26. Large jade statue of multi-armed demon. If a gem of 25gp value or higher is put into one of the hands, the statue will answer one yes/no question per day. The gem then vanishes.

3-27. Eight bugbears. Multiple tables and chairs.

3-28. Twelve slow-moving, giant mushrooms, about three feet tall, contained by a fence of wooden stakes. Non-violent, but will continue to move aimlessly unless restrained.

3-29. Magic laboratory. One conjurer (2 lv. 1 spells, 1 lv. 2 spell) and three bugbear henchmen. Potion of diminution and set of gold cups (900gp).

3-30. Conjurer’s lair, including furniture and supplies. Entering the room will trigger illusionary fires to break out in multiple places. On bookshelf is a scroll of lightning bolt.

3-31. Broken furniture and various scraps on the floor. Twenty-four large centipedes crawling within. Six gold plates (600gp total) are hidden in the refuse.

Map of Level 4-A

4-1. Mushroom forest. Six Shriekers. Beside a pile of bones is a copper model of a city (3400cp). (Note: luminescent fungi on ceiling provides light for most chambers on this level.)

Dungeon23, Week 11 – Beware of Spiders

Level 3-B

3-12. Torture chamber: racks, wheels, branding irons, miscellaneous implements. Thick spider webs cover everything. No signs of recent activity. Nest small blue birds’ eggs under one of the racks.

3-13. Heavy webbing covers the walls. Three giant tarantella spiders. Scattered among the bones and debris are 81cp and 243sp.

3-14. Thick webs and large, luminescent fungi. Three giant tarantella spiders. Ceremonial gold helmet worth 700gp. Fungus-covered trap door in floor leads to fourth level.

3-15. Multiple mirrors on walls, and several racks of clothing. Five bandits, well dressed. Articulated mannequin with electrum detailing (1050ep).

Level 3-C

3-16. Bedchamber. Canopied bed along west wall with sleeping princess in it. Anyone disturbing the bed activates a symbol of sleep spell.

3-17. Six bugbears (one has a +2 dagger). Several barrels of goat cheese stored in brine.

3-18. Illusion of ghostly warriors in the center of the room. Illusion includes the floor, which is actually a 10′ spiked pit. Among the bones in the pit is an oil of slipperiness.

Dungeon23, Week 10

Map of Level 3-A

3-5. Refectory. Long tables with grease and wine stains. A few mundane plates and utensils scattered around. Smells like a recent banquet.

3-6. Stone memorial slab in center of floor, with inscription in ancient language. Moving the slab frees two wights. Pair of electrum chalices (1200ep) in hollow under slab.

3-7. Six bugbears. Sacks with 650gp under mounds of animal skins. Several pungent wheels of cheese and casks of grain alcohol.

3-8. Multiple desiccated bugbear corpses on floor. Raised platform along east wall. Several chairs and music stands, all heavily covered by webs.

Map of Level 3-B

3-9. Long table in center of room, several upturned half-barrels as chairs. Three bugbears with small box containing nine emeralds (4500gp total).

3-10. Axe +1 hanging from brackets on west wall. Removing the axe without attaching equivalent weight to the brackets will cause a 10′ pit to open underneath.

3-11. One werewolf. Metal handles attached to the wall, for no apparent reason. Chest of 2600cp.

Dungeon23, Week 9 – On to Level Three

Map of Level 2-D

2-26. Five elves (know sleep x2, magic missile x2, knock). Copper tools worth 500cp.

2-27. Gang of fifteen kobolds. Sack of 2100cp.

2-28. Eight bandits. Chest with 1050ep.

Level Three

3-1. Ossuary. One carrion crawler. Among the bones is a scroll of three cleric spells (Locate Object, Remove Curse, Bless) and a dagger +1.

3-2. Phantasmal images of evil sorcerers carrying out a necromantic ritual over an open pit. (The pit is also illusory.)

3-3. Looted tombs. Twelve berserkers scavenging. Looted copper decorations worth 2900 cp.

3-4. Paintings of various beasts (crocodile, hippogriff, phoenix, etc.) on the walls. Broken and twisted remains of half a dozen cages.