Map of Dungeon Level 10-C

10-22. Two red dragons (very old). Locked chest with three pieces of jewelry (15,000gp total). Pile of coins, containing 3,600gp, 5,900ep, 7,300sp, 9,000cp. Rock fissure leads up to the surface.

10-23. Steaming tubs of simmering blood. Twelve trolls. Electrum pipes and fittings worth 5,100ep.

10-24. Ossuary. Bones stacked in decorative patterns along all the walls. Some of the skulls are set with gems. Nineteen 100gp gems in total.

10-25. Several carcasses of various dungeon monsters are stacked in the corners, ready for taxidermy or butchering.

10-26. Library of the elven wizards. One evil elf wizard (wizard 10). Scroll of Protection from Lycanthropes, Scroll of Protection from Magic, Scroll of 3 Spells. Every turn spent searching the shelves has a 2 in 6 chance of turning up a valuable book.

Map of Dungeon Level 10-D

10-27. Conclave room. Oval table and chairs, made of luminescent fungi. Chest under the table, with a poison trap in the lock. It contains high-quality wine.

10-28. Braziers of endless green fire in the corners. Two weretigers. Offering of 650pp on center pedestal.

Recommended Posts

Desert Island Book

My official “desert island books” list has increased by one: Cugel’s Saga, by Jack Vance. It’s a world of mendacious Dungeons & Dragons characters, all sounding like they came from a Wodehouse novel, and I keep re-reading it every few months. Note: This book is also sold under its alternate […]