1. Guardroom. Five veteran fighters. Locked chest with 1500sp.

2. Museum of mounted skeletons, securely attached to pedestals. Various creatures. Several of them have gold teeth and gold ornaments (1000gp). Attempting to remove them will activate a room-wide magical field of reverse gravity.

3. Crypt. Seven ancient sarcophagi along the east and west walls. Pressure plate in south-west corner floor will drop an intruder into a 10′ pit, and the sarcophagus will fall on top of them. No treasure.

4. Five veteran fighters. One has copper necklace worth 900cp. Six large barrels full of brine. Each holds a pickled corpse.

Recommended Posts

Map of Dungeon Level 12-D

Dungeon23, Week 52 – The Lich is Annoyed

12-24. Repair room. Workbenches with tools and raw materials for small, intricate parts. One will-o-the-wisp will lead players into room 23 or room 21. 12-25. Magical snow falls. Carefully arranged treasure: Armor +2, Ring of protection +2 (5ft radius), Scroll of two cleric spells, Two potions of clairaudience, Boots of […]

Map of Dungeon Level 12-C

Dungeon23. Week 51 – Temple of the Lizard

12-17. Five green slimes cover five living silver statues. The remains of each statue are worth 1,300sp. 12-18. Altar to sinister lizard god. Illusory giant lizards will attack interlopers. Moving the altar will polymorph victims into a lizard, but will also open the secret door to room 19. 12-19. One […]